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Article on Input Methods

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  • Article on Input Methods
Moss VR game with ghosted image of controller
Posted inInput Methods Tooltips and Memory Cues Training in XR

Tooltips and Memory Cues in XR

In most cases, people will not be spending a large amount of time in an XR headset, so it's…
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Woman wearing an Emotiv EEG sensor headset. Press photo from 2014
Posted inInput Methods

Input Methods in XR: EEG/EMG

EEG sensors utilize brain waves, and EMG sensors use muscle response to manipulate digital objects in the virtual space.…
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Woman wearing a HaptX brand haptic glove
Posted inInput Methods

Input Methods in XR: Gloves

Haptic gloves are used to directly manipulate digital objects, and provide feedback similar to that of real-world objects. The…
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guy using the oculus quest controllers
Posted inInput Methods

Input Methods in XR: 6-DoF Controllers

A 6-DoF controller is a hand-held controller used as an input device for higher-end headsets, such as the HTC…
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 10
    • Controller Interactions 2
  • Locomotion 12
    • Artificial Locomotion 1
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 3
    • Tooltips and Memory Cues 2
  • UX Best Practices 8
    • Transitioning to XR 8
  • UX Process 9
  • Visibility and Legibility 9
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