VR Training Series: Part 2
When someone puts on a VR headset for training, the first few minutes are crucial. If the onboarding is overwhelming or nonexistent, or the interactions are confusing, the learning stops before it even begins.
In Part 2 of our VR Training UX Design series, we’re looking at how to move people from awed to acclimated. I’m breaking down why giving people space to breathe—and clear, consistent signals to follow—is the difference between an intuitive experience and one that ends in rage-quitting.

Deconstructing VR Training
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