User Height

Quill the mouse looking up at you with your reflection in water.
Embodiment, Patterns

Moss: Viewer Embodiment and Presence

Problem to solve One of the main goals of VR is to make people feel like they’re somewhere else – that they’re visiting a place or experiencing something for themselves. For people to accept this feeling of being somewhere else, they have to experience what is called embodiment – or the feeling of being present […]

Sample scene from Maquette with a model of a human wearing a VR headset.
Embodiment

User Perspective and Height in XR

In order to enhance immersion and presence while decreasing discomfort for people, keep height in mind when positioning cameras. Due to our innate body height awareness, we tend to subconsciously — or even consciously — notice if our real-world height doesn’t match our virtual height. In VR there are two options for camera origins —

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