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Moving Around in VR

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Hero Academy beta in Richie’s Plank Experience. Using rocket booster gloves to fly around a city.
Posted inArtificial Locomotion

Moving Around in VR: Artificial Locomotion

We’re finally on our last article of this series on locomotion in VR. We’ve learned that while real walking is the…
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Google Earth VR inside a 360 view of Tokyo. Controller is showing with the Drag tooltip option in view.
Posted inDrag World

Moving Around in VR: Drag World

Ok, so we’ve established that real walking is by far the best option for a natural and comfortable experience, and that teleportation is…
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Screenshot of teleportation from the AltspaceVR Tutorial
Posted inTeleportation

Moving Around in VR: Teleportation

So far we’ve learned that while real walking is the best option for a natural and comfortable experience, it’s not always…
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Closeup of hands holding VR controllers.
Posted inWalk In Place

Moving Around in VR: Walk in Place

As we’ve established in these articles so far, real walking is the best and most natural experience, quickly followed…
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 28
    • Motion Sickness 9
    • Physical Factors 11
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 13
    • Controller Interactions 4
  • Locomotion 13
    • Artificial Locomotion 2
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 5
    • Tooltips and Memory Cues 2
  • UX Best Practices 11
    • Transitioning to XR 11
  • UX Process 9
  • Visibility and Legibility 10
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All screenshots or clips in this publication are the property of the studios who produced the film or experience and are used under the Fair Use laws for educational and critique purposes.

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