Skip to content
Access exclusive content by tier. Become a Patron now!
Find me on
  • Medium
  • LinkedIn
  • Twitter
  • YouTube
UX for XR Toolkit

Ninja Robot Studio LLC

  • Home
  • Learn
    • Learn by Category
    • Learn by Question
    • Online Courses
  • Patterns
  • UX Playbook
  • Services
    • Consulting
    • Labs Thursdays
  • Contact

Article on Physical Factors

  • Home
  • Article on Physical Factors
Multiple people in headsets in a crowded event space.
Posted inPhysical Factors

Physical Factors: Real (external from XR) environment

Remember to keep in mind that the real physical environment still impacts the experience you’re creating within the headset.…
Read More
Woman wearing VR headset with head resting on desk.
Posted inPhysical Factors

Physical Factors: Fatigue in XR

Spending time in a virtual environment can be physically tiring for people who aren’t used to it. Be sure…
Read More
young man wearing HTC VIVE virtual reality headset with head tilted down
Posted inPhysical Factors

Physical Factors: Head Comfort Zone

When designing UI elements and interfaces within a virtual environment, real-world physical ergonomics should be taken into consideration. Be…
Read More
amusement park ride in full spinning motion
Posted inMotion Sickness Physical Factors

Physical Factors: Motion Sickness in XR

Motion sickness is one of the most common negative side-effects of VR experiences. This can include a feeling of…
Read More
Search
Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 10
    • Controller Interactions 2
  • Locomotion 12
    • Artificial Locomotion 1
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 3
    • Tooltips and Memory Cues 2
  • UX Best Practices 8
    • Transitioning to XR 8
  • UX Process 9
  • Visibility and Legibility 9
Fair Use Law

All screenshots or clips in this publication are the property of the studios who produced the film or experience and are used under the Fair Use laws for educational and critique purposes.

  • Home
  • Learn
    • Learn by Category
    • Learn by Question
    • Online Courses
  • Patterns
  • UX Playbook
  • Services
    • Consulting
    • Labs Thursdays
  • Contact
Copyright © 2023 — UX for XR Toolkit by Ninja Robot Studio LLC
  • Medium
  • LinkedIn
  • Twitter
  • YouTube
Scroll to Top