Immersion and Presence

One of the main goals of VR is to make people feel like they’re somewhere else – that they’re visiting a place or experiencing something for themselves. For people to accept this feeling of being somewhere else, they have to experience what is called embodiment – or the feeling of being present in that virtual world.

Closeup of a person’s hand on an audio mixer.
Sound

Using Sound in XR

When designing for VR, sound is an essential element that can really help to bring the virtual world to life. VR isn’t truly immersive without the effective use of convincing audio. “The premise of VR is to create an alternate reality, but without the right audio cues to match the visuals, the brain doesn’t buy […]

Load screen in Ghost Giant VR lets you draw in the air with sparkly lines of light.
Immersion and Presence, Load Times

Load Times in XR

VR users are a captive audience. They have nothing to do but sit or stand and wait while the environment is loading. Long load times on traditional platforms are bad enough, but within a virtual environment they are even more noticeable and can be all the more frustrating — and in some cases even confusing.

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