Fatigue in XR [Video]
Let’s dive a little deeper into how to prevent physical fatigue in XR. Featured experience: Vader Immortal, Episode I by ILMxLAB Credits: Background music – “Break Free” by jonahb
Let’s dive a little deeper into how to prevent physical fatigue in XR. Featured experience: Vader Immortal, Episode I by ILMxLAB Credits: Background music – “Break Free” by jonahb
Let’s dive a little deeper into head comfort zones in XR. Featured experience: Rec Room by RecNet Credits: Background music – “Break Free” by jonahb
Spending time in a virtual environment can be physically tiring for people who aren’t used to it. Be sure to consider the length of time people will spend in the headset for your application, and design the environment and interactions with physical ergonomics in mind. They also may need to stop at any time for
When designing UI elements and interfaces within a virtual environment, real-world physical ergonomics should be taken into consideration. Be sure to keep head rotations within comfortable ranges — especially when using gaze targeting, or for longer durations or more repetitive tasks. Assuming a person is sitting or standing still and focusing on an interface, the