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Drag World

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Player's avatar hands are shown getting ready to climb up a ladder in the VR game, Half-Life Alyx
Posted inDrag World Locomotion

VR Locomotion: Drag World [Video]

I explore the pros and cons of using "drag world" locomotion in VR, which involves using VR controllers to grab and drag the virtual environment.
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Google Earth VR inside a 360 view of Tokyo. Controller is showing with the Drag tooltip option in view.
Posted inDrag World

Moving Around in VR: Drag World

Ok, so we’ve established that real walking is by far the best option for a natural and comfortable experience, and that teleportation is…
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 10
    • Controller Interactions 2
  • Locomotion 12
    • Artificial Locomotion 1
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 3
    • Tooltips and Memory Cues 2
  • UX Best Practices 8
    • Transitioning to XR 8
  • UX Process 9
  • Visibility and Legibility 9
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