Problem to solve

As I’ve mentioned in my article, Transitioning to XR Design, instead of designing for 2D screens with a limited screen size, we are designing for another dimension in which 3D spaces and the world around us are the canvas. 

The rules of how we grab a person’s attention also shift and expand, since with 360 experiences you have to take into account that they may look anywhere at any time.

How do we get people to look where we want without breaking immersion?


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