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UX for XR Toolkit

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UX Process for XR

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post-it notes on a wall with UX topics written on them
Posted inUX Process

Calculating the Value of UX for XR

It’s hard to get people to pay money for a service when they don’t truly understand the value of…
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Person drawing sketches and taking notes on paper with a sharpie.
Posted inUX Process

UX Design Playbook for XR

As with research, I do like to have streamlined processes, playbooks and systems for my design work as well.…
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iPhone, field notebooks and pens lying on a table
Posted inUX Process

UX Field Research Sprint for XR

As mentioned in my previous article, it is my experience that most teams and projects don’t have the time or…
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Man wearing Oculus Rift headset
Posted inUX Process

Usability Testing Sprint for XR

I’m a big fan of streamlined processes and systems, so of course, I wanted to set one in place…
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Categories
  • By Question 19
  • Collaborative and Social 2
  • Gaming for Career Development 3
  • Human Centered Design 27
    • Motion Sickness 9
    • Physical Factors 10
    • Psychological Factors 2
    • Training in XR 7
  • Immersion and Presence 23
    • Cross-Platform 1
    • Directing Attention 4
    • Embodiment 3
    • Load Times 4
    • Narrative and Storytelling 2
    • NPC Behaviors 2
    • Sound 2
    • Wayfinding 2
    • Workflow and Focus 2
  • Input Methods 10
    • Controller Interactions 2
  • Locomotion 12
    • Artificial Locomotion 1
    • Drag World 2
    • Real Walking 2
    • Redirected Walking 2
    • Teleportation 3
    • Walk In Place 2
  • Patterns 12
  • UI Elements 3
    • Tooltips and Memory Cues 2
  • UX Best Practices 8
    • Transitioning to XR 8
  • UX Process 9
  • Visibility and Legibility 9
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