Problem to solve
VR users in particular are a captive audience. This is because their eyes – and probably ears – are covered and they have nothing to do but sit or stand and wait for the environment to load while the scene changes.
Taking a long time for a scene to load in 2D is frustrating enough. In VR, it’s much more noticeable and all the more frustrating. If you don’t have a load scene at all, it also can be confusing.
How do I keep people engaged while the next scene’s still loading?